Think of it this way, what if you can make a large variety of "building blocks" shapes in different placements, and has it's own set of region attached to it when it's used.
Then, when the map gets generated, said blocks will be created "around" the players, resulting in massively different levels each time.
Maybe cut the map into 8 chunks, like a 3x3 grid, except the player's starting area is 1 chunk in the middle.
On map start, the map randomly chooses a chunk to drop onto the map, and it has to look viable so maybe specific pieces can only be used in a spot.
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Can you also make the map look more like a colony? If you take a look at the NOTD map, they make use of the fences, bases, and terrains well.
EDIT: Well the idea might be a bit too might of a project for anyone to take on... Maybe this can be a test for mappers to see if they can make "randomly generated terrains (not just doodads)".
Then, when the map gets generated, said blocks will be created "around" the players, resulting in massively different levels each time.
Maybe cut the map into 8 chunks, like a 3x3 grid, except the player's starting area is 1 chunk in the middle.
On map start, the map randomly chooses a chunk to drop onto the map, and it has to look viable so maybe specific pieces can only be used in a spot.
---
Can you also make the map look more like a colony? If you take a look at the NOTD map, they make use of the fences, bases, and terrains well.
EDIT: Well the idea might be a bit too might of a project for anyone to take on... Maybe this can be a test for mappers to see if they can make "randomly generated terrains (not just doodads)".