A few balance tweaks.
-On Brutal, Infestor energy regenerates MUCH faster. So fast, in fact, that it will have enough to cast AGAIN the moment the first Fungal Growth is over, if you do not kill or scare it away with snipe. Could you reduce the energy regen so that the second cast is delayed by at least a few seconds? Or just make it cooldown-dependent like Blink.
-Could you disallow Infestors from casting Fungal Growth on the ship? Not really huge, but it takes a few Restores to heal it, and there seems to be little point.
-Could you make the ship's regen field work on itself? Again, seems silly to use Restore to heal minor damage, but is annoying when your crucial lifeline has lost even a little health.
-Could you set the ship's Restore to automatic by default? I can think of no reason that one would want it off at the start, and it is just another button to click. Once I came within a hair of losing the ship because a Swarmling slowly chipped away at it throughout the first day and I didn't notice! >.<
-I HEARD that you were planning to remove the Infestor's ability to cast Fungal Growth on aerial targets. I don't have an opinion yet either way, but is this true?
Oh, and last thing. Not a suggestion, just a couple things I have noticed. In two games, the instant the match started, I I saw a flash of a Zergling in the base, and then it disappeared. I assume I saw the moment of magic when all the objects in the game are being placed? And I notice that almost EVERY game when I exit the eastern ramp, there is a Swarmling there to greet me, already crawling toward the base. Is it supposed to be there every time, and active?
-On Brutal, Infestor energy regenerates MUCH faster. So fast, in fact, that it will have enough to cast AGAIN the moment the first Fungal Growth is over, if you do not kill or scare it away with snipe. Could you reduce the energy regen so that the second cast is delayed by at least a few seconds? Or just make it cooldown-dependent like Blink.
-Could you disallow Infestors from casting Fungal Growth on the ship? Not really huge, but it takes a few Restores to heal it, and there seems to be little point.
-Could you make the ship's regen field work on itself? Again, seems silly to use Restore to heal minor damage, but is annoying when your crucial lifeline has lost even a little health.
-Could you set the ship's Restore to automatic by default? I can think of no reason that one would want it off at the start, and it is just another button to click. Once I came within a hair of losing the ship because a Swarmling slowly chipped away at it throughout the first day and I didn't notice! >.<
-I HEARD that you were planning to remove the Infestor's ability to cast Fungal Growth on aerial targets. I don't have an opinion yet either way, but is this true?
Oh, and last thing. Not a suggestion, just a couple things I have noticed. In two games, the instant the match started, I I saw a flash of a Zergling in the base, and then it disappeared. I assume I saw the moment of magic when all the objects in the game are being placed? And I notice that almost EVERY game when I exit the eastern ramp, there is a Swarmling there to greet me, already crawling toward the base. Is it supposed to be there every time, and active?