Does anyone feel that bosses are too easy? They don't make an appreciable dent in any defense that can already hold off the standard waves. The additions of cliffwalking and the Levi's Diplasmoid Discharge were welcome, but are not enough.
I don't think that a large change is necessary - No buffs for surrounding Zerg, no full set of abilities, nothing like that in my opinion.
My suggestion is that bosses should be attack-oriented. If you make them tanks, the key to killing them is simply more firepower. I think that fast-moving and some ranged bosses would suit Krydon better. At the same time, their range shouldn't be so long that normal turrets can't return fire. And they need to be able to dish out significant hurt. Brodyaga said in another thread that he held off the Leviathan for several minutes until the rescue came by simply repairing the building the Leviathan was attacking with his Survivor. Bosses should deal fast and major damage if left unchecked. Ranged bosses would have lower damage, naturally, but enough to really worry about.
In short, their damage needs to match their reputation. But because they they don't have MASSIVE amounts of health (which is good), they need speed to get them into attack range before they are dead.
I don't think that a large change is necessary - No buffs for surrounding Zerg, no full set of abilities, nothing like that in my opinion.
My suggestion is that bosses should be attack-oriented. If you make them tanks, the key to killing them is simply more firepower. I think that fast-moving and some ranged bosses would suit Krydon better. At the same time, their range shouldn't be so long that normal turrets can't return fire. And they need to be able to dish out significant hurt. Brodyaga said in another thread that he held off the Leviathan for several minutes until the rescue came by simply repairing the building the Leviathan was attacking with his Survivor. Bosses should deal fast and major damage if left unchecked. Ranged bosses would have lower damage, naturally, but enough to really worry about.
In short, their damage needs to match their reputation. But because they they don't have MASSIVE amounts of health (which is good), they need speed to get them into attack range before they are dead.