Well since most of the turrets are designed to fight off light and armored foes, most of the basic level ones can't fend off large groups of shielded foes properly.
Why not implement a proper support structure that buffs nearby turret's damage effectiveness against shielded foes?
Maybe it's radius is similar to a pylon, but generally, what it does is take the weapon's original damage, and add 50% to it when used against shielded foes.
So Missile Turrets that do 12 x2 would do 18 x2 to Void rays if they have a support structure to buff it's effectiveness against these shielded foes.
I know we got stuff like Ravens and Big Bertha, but I'm thinking more of a mid or basic level turret that assists the function of other turrets.
Other Support Structures:
Targeting Tower - Assists nearby turrets to quickly react and attack specific targets, making armored or unique foes a priority if said turrets are specialized in them. Essentially this is like a computer tower that makes the turrets smarter, which can boost some non-specialized turret's attack speed by 25% (MG Turrets).
Why not implement a proper support structure that buffs nearby turret's damage effectiveness against shielded foes?
Maybe it's radius is similar to a pylon, but generally, what it does is take the weapon's original damage, and add 50% to it when used against shielded foes.
So Missile Turrets that do 12 x2 would do 18 x2 to Void rays if they have a support structure to buff it's effectiveness against these shielded foes.
I know we got stuff like Ravens and Big Bertha, but I'm thinking more of a mid or basic level turret that assists the function of other turrets.
Other Support Structures:
Targeting Tower - Assists nearby turrets to quickly react and attack specific targets, making armored or unique foes a priority if said turrets are specialized in them. Essentially this is like a computer tower that makes the turrets smarter, which can boost some non-specialized turret's attack speed by 25% (MG Turrets).