Nagazul, thank you for you great work anf the gift of wonderfull time spent in this game, but... who do you position this game for?
If you added such an option as big lazer gun and others, then this is for people who likes to pick up all the technology avaylable, build the whole civilization, and engoy the long fights, cooperating and destroying ugly enemies, right?
Those guys, who likes challenges and victories, would choose fight with each other somewhere else, not in non-ranked COOPERATING game here.
But self-affirmation in struggle against whird computer whims on a map and imbalanses in a game - this is not something that many players would enjoy. (I also feel more and more dissatisfaction whith the new map.)
Yes, we exist: those people who choose cooperating, not opposing to others.
I put three (3!) big lazer guns, 1 Planetary Fortress, 2 Healing buildings and a few smoller gans, and still could not defend myself from wave of rouchers on 1-hour point on Normal speed.
From my point of view,
1. Lazer Gans have to be much stronger and selfhealing. (It takes too much resourses to repair it, and you don't have a time to gather them, mainly because you need to rebuild you defences after the atack)
2. Not enough supply on the map. (You can give players the option to rebuild previosly salvaged Supply Depots in protected area, if you don't want to bother with building in flying abilities into Supply Depots.)
3. The fact that, opposit to other buildings, Fusion Core can not fly - is the most inconvinient in the game. Once found, Fusion Core should be able to get salvaged and built in protected area.
4. Demage to frendly units needs to be taken avay from the Siege Tanks: I lost too many Hunters because of that. When Ultralisks come too close then Siege tanks just destroy your own position.
5. Mode "Fire Everything" does not make any sence in turrels without mode "Stop Fire" so they would accumulete enough energy for firing a few vessels. Also it does not make sence because turrel fires anyway as soon as enemy gets into its range, without any command - and when you command, it just does not have energy.
6. You can give option to build Probes (for all players) in "Protoss Technology", this would be handfull later in the game when you want to gather resoures quikly, to make use of it's announsed double speed. (I am just afraid to sent my the only Probe out of protected perimeter.)
I hope for your cooperation), so I can come and enjoy this game in better mode. Becides, the imrovements will make the game more popular among soft and peacefull people. (The others play Quick Maches, right?)
"The set of computer whims": I mean, sometimes (half of the times, actually) the Science Facilities and other goodies, like Protoss Technologies are just inaccesible in early game on some computer-made maps because of too much protection or they are on the hills. So, I had just to restart and restart (in single player game), again and again - because even the little lost time on early minutes will insure my certain fail in half an hour - one hour... Better restart sooner than later.
But this statement is fair only in single mode. When four players play, someone defenitely is more lucky and others can use his prize, so in group play it is not vital to push through zerg defence with the only worker unlike the situation with single player when the less protected facility wold be probubly somewhere on the other corner of the map.
If you added such an option as big lazer gun and others, then this is for people who likes to pick up all the technology avaylable, build the whole civilization, and engoy the long fights, cooperating and destroying ugly enemies, right?
Those guys, who likes challenges and victories, would choose fight with each other somewhere else, not in non-ranked COOPERATING game here.
But self-affirmation in struggle against whird computer whims on a map and imbalanses in a game - this is not something that many players would enjoy. (I also feel more and more dissatisfaction whith the new map.)
Yes, we exist: those people who choose cooperating, not opposing to others.
I put three (3!) big lazer guns, 1 Planetary Fortress, 2 Healing buildings and a few smoller gans, and still could not defend myself from wave of rouchers on 1-hour point on Normal speed.
From my point of view,
1. Lazer Gans have to be much stronger and selfhealing. (It takes too much resourses to repair it, and you don't have a time to gather them, mainly because you need to rebuild you defences after the atack)
2. Not enough supply on the map. (You can give players the option to rebuild previosly salvaged Supply Depots in protected area, if you don't want to bother with building in flying abilities into Supply Depots.)
3. The fact that, opposit to other buildings, Fusion Core can not fly - is the most inconvinient in the game. Once found, Fusion Core should be able to get salvaged and built in protected area.
4. Demage to frendly units needs to be taken avay from the Siege Tanks: I lost too many Hunters because of that. When Ultralisks come too close then Siege tanks just destroy your own position.
5. Mode "Fire Everything" does not make any sence in turrels without mode "Stop Fire" so they would accumulete enough energy for firing a few vessels. Also it does not make sence because turrel fires anyway as soon as enemy gets into its range, without any command - and when you command, it just does not have energy.
6. You can give option to build Probes (for all players) in "Protoss Technology", this would be handfull later in the game when you want to gather resoures quikly, to make use of it's announsed double speed. (I am just afraid to sent my the only Probe out of protected perimeter.)
I hope for your cooperation), so I can come and enjoy this game in better mode. Becides, the imrovements will make the game more popular among soft and peacefull people. (The others play Quick Maches, right?)
"The set of computer whims": I mean, sometimes (half of the times, actually) the Science Facilities and other goodies, like Protoss Technologies are just inaccesible in early game on some computer-made maps because of too much protection or they are on the hills. So, I had just to restart and restart (in single player game), again and again - because even the little lost time on early minutes will insure my certain fail in half an hour - one hour... Better restart sooner than later.
But this statement is fair only in single mode. When four players play, someone defenitely is more lucky and others can use his prize, so in group play it is not vital to push through zerg defence with the only worker unlike the situation with single player when the less protected facility wold be probubly somewhere on the other corner of the map.
Last edited by Brodyaga on Sun Dec 12, 2010 10:49 am; edited 3 times in total