As we all know, as of patch 10.1, both gas and mineral sources now contain far more than they used to. Going off the SOLE game I played (I likely won't have time for another until Friday), resources are now TOO abundant.
Purple minerals are not the problem; they are just like blue minerals, expect if you find a good patch of them you can leave some defenses, a Mule, and a CC there to exploit the residual income.
The usual mineral mining "plan" is to find a nice cluster of blue minerals, then mine for the day/set up a temporary base and mine through the night. Let's say a nice large cluster has eight patches. Before the patch, each mineral field averaged about 40-60 minerals. That is a total gain of around 400 minerals. Now, patches tend to average 120 minerals, for a gain of 960 minerals! Pre-patch, mining bases would be set quickly, mined out, and then you would move on. You spent as much time exploring as you spent mining. Now you need to move less often, so you have more "profitable" time spent mining. And it especially increases the value/power of Mules.
Gas has been less impacted by the change, mainly because it is rarer and cannot be mined by Mules. However, it is still far easier to obtain. Before, you needed approximately 3-9 geysers to get 1000 gas. Now, all you need is 2-4. Again, you spend far less time exploring for geysers, and instead mine a single one for longer.
I can now get far too much money. I was literally set for the entire game by the muta wave, and was constantly receiving money from Zerg attack waves (this will have an even larger effect on Brutal). I am a prolific and efficient miner, but this is too much.
What prompted this change? Did you feel that money was too scarce?
Purple minerals are not the problem; they are just like blue minerals, expect if you find a good patch of them you can leave some defenses, a Mule, and a CC there to exploit the residual income.
The usual mineral mining "plan" is to find a nice cluster of blue minerals, then mine for the day/set up a temporary base and mine through the night. Let's say a nice large cluster has eight patches. Before the patch, each mineral field averaged about 40-60 minerals. That is a total gain of around 400 minerals. Now, patches tend to average 120 minerals, for a gain of 960 minerals! Pre-patch, mining bases would be set quickly, mined out, and then you would move on. You spent as much time exploring as you spent mining. Now you need to move less often, so you have more "profitable" time spent mining. And it especially increases the value/power of Mules.
Gas has been less impacted by the change, mainly because it is rarer and cannot be mined by Mules. However, it is still far easier to obtain. Before, you needed approximately 3-9 geysers to get 1000 gas. Now, all you need is 2-4. Again, you spend far less time exploring for geysers, and instead mine a single one for longer.
I can now get far too much money. I was literally set for the entire game by the muta wave, and was constantly receiving money from Zerg attack waves (this will have an even larger effect on Brutal). I am a prolific and efficient miner, but this is too much.
What prompted this change? Did you feel that money was too scarce?
Last edited by Starke on Thu Jan 13, 2011 1:54 am; edited 1 time in total