This idea was suggested by a friend as a victory option, and I think it is worth discussing.
He was thinking there could be some way to repair the crashed ship instead of building a new one. Perhaps, before you can repair it, you have to gather power sources from Zerg Nests, Hatcheries, Leviathans, a new type of building, etc., and return them to the ship. And them you have to repair it just like you build the other, but it cost less. (or something) I thought it would be a cool and different ending, because it focuses on protecting a set area of the map (aka the ship) instead of setting up anywhere. This would also mesh with a offensive themed ending.
Would also be nice to put more emphasis on the ship, because in Normal games it is just promptly abandoned.
THEORETICALLY, would a victory based around the ship be good? Any method, not just the one I proposed.
He was thinking there could be some way to repair the crashed ship instead of building a new one. Perhaps, before you can repair it, you have to gather power sources from Zerg Nests, Hatcheries, Leviathans, a new type of building, etc., and return them to the ship. And them you have to repair it just like you build the other, but it cost less. (or something) I thought it would be a cool and different ending, because it focuses on protecting a set area of the map (aka the ship) instead of setting up anywhere. This would also mesh with a offensive themed ending.
Would also be nice to put more emphasis on the ship, because in Normal games it is just promptly abandoned.
THEORETICALLY, would a victory based around the ship be good? Any method, not just the one I proposed.