v9.0
Major Additions:
-Completely re-done salvage ability:
-Salvage can now be canceled
-Salvaging a factory/depot/science facility shows who salvaged it
-Added objectives: At the start of each Day and each Night, the game will give you a few objectives to guide you
-These objectives teach new players the basics of the game - using the shoot skill, salvaging buildings, etc.
-For advanced players, these objectives can be useful to see how many minerals you're harvesting every day.
-Adjusted difficulty; later waves should be less devastating, difficulty progression should be smoother, overall difficulty slightly lower
-Added selectable difficulties: Normal mode is the mode you're used to playing, while Brutal mode is an extra-hard challenge mode.
-Brutal mode isn't just an increase in numbers; the zerg gain quite a few tricks on Brutal. Overlords and overseer will spew creep to stop you from placing new buildings, zerglings and banelings will have their respective speed upgrades, hydralisks get increased range, and so on. Yes, this means fast ultralisks.
-All Zerg units on Brutal are 3/3. Yes, this means a lowly Zergling has 3 armor, cutting turret damage in half.
-Restore ability now has auto-cast option which is off by default (auto-cast restorers are gooood)
Balance Changes:
-Baneling health reduced to 25 (was 30)
-ship energy regens faster.
-Siege tanks now only deal half damage to friendly targets.
-The Transport ship is now a detector
-Scanner Tower is now also a Detector
-Reworked the terrain in the starting area.
Minor improvements/bugfixes:
-Changed button icon for seeker missile; autocast should now appear properly.
-changed button icon for restore to accomodate auto-cast.
-Restore can no longer be used on Mineral Fields
-Overlords and overseers no longer give supply
-Protoss units can now be repaired at reasonable speeds
-Drones should no longer burrow when attacked
-fixed pathing footprint of Minigun Turrets
Major Additions:
-Completely re-done salvage ability:
-Salvage can now be canceled
-Salvaging a factory/depot/science facility shows who salvaged it
-Added objectives: At the start of each Day and each Night, the game will give you a few objectives to guide you
-These objectives teach new players the basics of the game - using the shoot skill, salvaging buildings, etc.
-For advanced players, these objectives can be useful to see how many minerals you're harvesting every day.
-Adjusted difficulty; later waves should be less devastating, difficulty progression should be smoother, overall difficulty slightly lower
-Added selectable difficulties: Normal mode is the mode you're used to playing, while Brutal mode is an extra-hard challenge mode.
-Brutal mode isn't just an increase in numbers; the zerg gain quite a few tricks on Brutal. Overlords and overseer will spew creep to stop you from placing new buildings, zerglings and banelings will have their respective speed upgrades, hydralisks get increased range, and so on. Yes, this means fast ultralisks.
-All Zerg units on Brutal are 3/3. Yes, this means a lowly Zergling has 3 armor, cutting turret damage in half.
-Restore ability now has auto-cast option which is off by default (auto-cast restorers are gooood)
Balance Changes:
-Baneling health reduced to 25 (was 30)
-ship energy regens faster.
-Siege tanks now only deal half damage to friendly targets.
-The Transport ship is now a detector
-Scanner Tower is now also a Detector
-Reworked the terrain in the starting area.
Minor improvements/bugfixes:
-Changed button icon for seeker missile; autocast should now appear properly.
-changed button icon for restore to accomodate auto-cast.
-Restore can no longer be used on Mineral Fields
-Overlords and overseers no longer give supply
-Protoss units can now be repaired at reasonable speeds
-Drones should no longer burrow when attacked
-fixed pathing footprint of Minigun Turrets