New version! This is mostly a bug-fixing patch to fix the numerous issues introduced by Blizzard's patch 1.2
v10.3
Patch 1.2 Bugfixes
-Fixed the Resource Stockpile Command Card
-Rescue Beacons use the proper graphic again (satellites and all)
-Fixed the Tesla Coil actor: it now has a build graphic again, and it will no longer create a build model every time it attacks
-Fixed the Refinery command card
-Fixed the Weaponized Bunker command card
-Fixed the Robotics Bay command card
-Fixed the Probe command card
-Fixed the Flying Transport Ship actor; its doors should stay closed when idle.
-Fixed the Camelhead actor
-Fixed the Squirmer actor
-Fixed the Larvamaker actor and command card
-Fixed the Venom Cannon actor
-Fixed the Fusion Core command card
Major Additions:
-Added a new survivor ability "Unstuck". This ability functions like Blink, but cannot teleport you through unpathable terrain like cliffs or chasms. Its intended use is to help you when you build yourself into a corner.
-The lag at the start of the Protoss event should now be dramatically lower
-Drones can now be found on the map - they usually gather around hatcheries.
-Reworked the composition of each wave. Waves are now much more strongly tied to their respective unit (for instance, the Mutalisk wave now has a lot of mutalisks, but very few ground forces). This affects both Normal and Brutal mode.
-Dramatically reduced the amount of fodder units (swarmling, drones, overlords) in the later waves. This should help reduce lag. This affects both Normal and Brutal Mode.
Balance Changes:
-Restore starts with Auto-cast turned on. This affects both restorers and the transport ship
-Reduced Hydralisk range to 3 on Normal (was 5). Their range on Brutal remains 6.
-Reduced base Hydralisk damage to 6 on Normal (was 12). Their base damage on Brutal remains 12.
Minor Improvements/Bugfixes:
-Modified the pathing footprints of several buildings to be flagged as "buildings" instead of "unpathable terrain". This should fix any refinery related issues (hopefully)
-The restore launch graphic now comes from the transport ship instead of from a random barricade
-Changed the photon cannon tooltip to "slow but powerful" (was "slow and powerful")
-Changed the Rescue beacon tooltip to add "multiple beacons speed up the rescue"
-Added the official channel name to the map's description
-MULEs can now repair while loaded into a bunker.
-The buildable transport ship is now flagged as mechanical again (and thus can be repaired). However, Survivors that right click on the transport ship will not repair it, and will instead load into it. You can still repair the ship by manually using the repair skill or having auto-repair activated.
-The Flying transport ship no longer has the Land ability.
-Changed the Impervious tooltip to its proper value
-The Music in the Protoss ending cutscene will now be uninterrupted.
-The Protoss ending cutscene will now award a random title to each player.
-When a Survivor takes lethal damage, his health is now immediately reduced to 1. This fixes some weird bugs where a survivor would not go down when taking a large amount of damage at once, like from a nuke. Now, if your survivor gets nuked, he will go down.
v10.3
Patch 1.2 Bugfixes
-Fixed the Resource Stockpile Command Card
-Rescue Beacons use the proper graphic again (satellites and all)
-Fixed the Tesla Coil actor: it now has a build graphic again, and it will no longer create a build model every time it attacks
-Fixed the Refinery command card
-Fixed the Weaponized Bunker command card
-Fixed the Robotics Bay command card
-Fixed the Probe command card
-Fixed the Flying Transport Ship actor; its doors should stay closed when idle.
-Fixed the Camelhead actor
-Fixed the Squirmer actor
-Fixed the Larvamaker actor and command card
-Fixed the Venom Cannon actor
-Fixed the Fusion Core command card
Major Additions:
-Added a new survivor ability "Unstuck". This ability functions like Blink, but cannot teleport you through unpathable terrain like cliffs or chasms. Its intended use is to help you when you build yourself into a corner.
-The lag at the start of the Protoss event should now be dramatically lower
-Drones can now be found on the map - they usually gather around hatcheries.
-Reworked the composition of each wave. Waves are now much more strongly tied to their respective unit (for instance, the Mutalisk wave now has a lot of mutalisks, but very few ground forces). This affects both Normal and Brutal mode.
-Dramatically reduced the amount of fodder units (swarmling, drones, overlords) in the later waves. This should help reduce lag. This affects both Normal and Brutal Mode.
Balance Changes:
-Restore starts with Auto-cast turned on. This affects both restorers and the transport ship
-Reduced Hydralisk range to 3 on Normal (was 5). Their range on Brutal remains 6.
-Reduced base Hydralisk damage to 6 on Normal (was 12). Their base damage on Brutal remains 12.
Minor Improvements/Bugfixes:
-Modified the pathing footprints of several buildings to be flagged as "buildings" instead of "unpathable terrain". This should fix any refinery related issues (hopefully)
-The restore launch graphic now comes from the transport ship instead of from a random barricade
-Changed the photon cannon tooltip to "slow but powerful" (was "slow and powerful")
-Changed the Rescue beacon tooltip to add "multiple beacons speed up the rescue"
-Added the official channel name to the map's description
-MULEs can now repair while loaded into a bunker.
-The buildable transport ship is now flagged as mechanical again (and thus can be repaired). However, Survivors that right click on the transport ship will not repair it, and will instead load into it. You can still repair the ship by manually using the repair skill or having auto-repair activated.
-The Flying transport ship no longer has the Land ability.
-Changed the Impervious tooltip to its proper value
-The Music in the Protoss ending cutscene will now be uninterrupted.
-The Protoss ending cutscene will now award a random title to each player.
-When a Survivor takes lethal damage, his health is now immediately reduced to 1. This fixes some weird bugs where a survivor would not go down when taking a large amount of damage at once, like from a nuke. Now, if your survivor gets nuked, he will go down.