This time around, we have accessibility changes, balance changes and a few more fixes to reduce lag.
v10.4
Major Additions
-Persistent stat-tracking: the game will now keep track of how many games you play and win. Type -stats while in game to see your stats.
-Newbie mode: Any player who has less than 1 victory in his stats will be placed in "newbie mode". Players in newbie mode take 33% less damage from enemy units. This buff is only active in Normal mode and will stay until your first victory.
-Waves after the mutalisk wave were spawning far more units than intended. This has been fixed.
-There is now a soft cap on the number of attacking units. On Normal, the soft cap kicks in when 60 attacking zerg units are on the field. The spawn rate will slowly go down as the number increases and spawning will stop completely at 160 units. This only affects the zerg spawned at night and does not count zerg spawned from drops or other sources. This should make the game less laggy and help players make a comeback when things hit the fan.
-The soft cap kicks in at 125 on Brutal, capping at a maximum of 225.
-Destructible rocks will now drop mineral crystals on death. Each rock holds 300 minerals worth of crystal.
-Supply Depots now have the "Ammo Stockpile" ability. Any unit or structure built close to a supply depot will receive a 33% boost to its attack speed while the supply depot is alive. This ability becomes active as soon as you rescue the supply depot.
-When a player leaves, his supplies are now distributed evenly amongst all remaining players.
Balance Changes
-Missile batteries now start with full energy when built
-Missile batteries now regenerate 3 energy per second (was 1.5)
-Missile batteries now take 2 seconds to build (was 6)
-Sentries now take up 1 supply (was 0)
-Photon cannons now take up 2 supply (was 3)
Minor Improvements/Bugfixes
-Ravens and missile batteries will now be slightly better about aiming their seeker missiles at different targets
-Auto-cast restorers will not restore any units that have less than 50 max hp, like spider mines or swarmlings.
-The tooltip for mineral shards now indicates the proper amount of minerals gained (50)
-Perdition Turrets now have an "Unburrow Turret" button which can be activated manually if the turret bugs out. You can also turn off the auto-cast on it, but I don't recommend doing that.
v10.4
Major Additions
-Persistent stat-tracking: the game will now keep track of how many games you play and win. Type -stats while in game to see your stats.
-Newbie mode: Any player who has less than 1 victory in his stats will be placed in "newbie mode". Players in newbie mode take 33% less damage from enemy units. This buff is only active in Normal mode and will stay until your first victory.
-Waves after the mutalisk wave were spawning far more units than intended. This has been fixed.
-There is now a soft cap on the number of attacking units. On Normal, the soft cap kicks in when 60 attacking zerg units are on the field. The spawn rate will slowly go down as the number increases and spawning will stop completely at 160 units. This only affects the zerg spawned at night and does not count zerg spawned from drops or other sources. This should make the game less laggy and help players make a comeback when things hit the fan.
-The soft cap kicks in at 125 on Brutal, capping at a maximum of 225.
-Destructible rocks will now drop mineral crystals on death. Each rock holds 300 minerals worth of crystal.
-Supply Depots now have the "Ammo Stockpile" ability. Any unit or structure built close to a supply depot will receive a 33% boost to its attack speed while the supply depot is alive. This ability becomes active as soon as you rescue the supply depot.
-When a player leaves, his supplies are now distributed evenly amongst all remaining players.
Balance Changes
-Missile batteries now start with full energy when built
-Missile batteries now regenerate 3 energy per second (was 1.5)
-Missile batteries now take 2 seconds to build (was 6)
-Sentries now take up 1 supply (was 0)
-Photon cannons now take up 2 supply (was 3)
Minor Improvements/Bugfixes
-Ravens and missile batteries will now be slightly better about aiming their seeker missiles at different targets
-Auto-cast restorers will not restore any units that have less than 50 max hp, like spider mines or swarmlings.
-The tooltip for mineral shards now indicates the proper amount of minerals gained (50)
-Perdition Turrets now have an "Unburrow Turret" button which can be activated manually if the turret bugs out. You can also turn off the auto-cast on it, but I don't recommend doing that.