Hey guys, absolutely love this custom map - it is AWESOME! Hoping for a sequel!
In any case, here is my strategy.
1. Each player mines a mineral near the center until it empties and salvages the barracades; then heads out to their chosen direction (north, west, east, south); explore. Collect as much as possible and remember any good spots you find for mining.
2. Around 15-30 seconds till first night wave, build a turret, then a Command Center and start mining.
Here is a HUGE tip. Keep lifting and setting the CC down RIGHT NEXT TO mineral and gas so you mine extra fast! You should get around 700 minerals AT LEAST by daylight.
3. Find facilities/etc using a scanner.
4. Once found fusion, everyone head there to defend at night, with ONE player building up ravens.
SIX ravens seems to be a good number. This person then goes around spamming seeker missiles on Hatcheries and on Zerg Production Buildings (i.e., Roach Warren, Greater Spire, Ultra, Hydra Den/etc) getting rid of them all.
Barrage isn't so useful (since sometimes it'll just get like....10 seeker missiles on a zergling) so it is best just to go bit by bit. As you get more gas from killing hatcheries and zerg production facilities; go and make more ravens.
Your other teammates should concentrate on defending fusion core, surrounding the area (and a space for transport ship) with your production facilities, planetary fortress and one or two big bertha's with a few turrets and missile turrets.
By the time you decide to create transport, the 'Raven' player would have destroyed quite a few hatcheries and production facilities making the invasion and future waves 'simple'.
Of course, when the transport ship starts building you need your ravens back; and use their barrage skill whenever you come across a 'boss' monster.
This should make everything easy. The 'Raven' player really helps reduce the difficulty of this future waves.
All the best!
In any case, here is my strategy.
1. Each player mines a mineral near the center until it empties and salvages the barracades; then heads out to their chosen direction (north, west, east, south); explore. Collect as much as possible and remember any good spots you find for mining.
2. Around 15-30 seconds till first night wave, build a turret, then a Command Center and start mining.
Here is a HUGE tip. Keep lifting and setting the CC down RIGHT NEXT TO mineral and gas so you mine extra fast! You should get around 700 minerals AT LEAST by daylight.
3. Find facilities/etc using a scanner.
4. Once found fusion, everyone head there to defend at night, with ONE player building up ravens.
SIX ravens seems to be a good number. This person then goes around spamming seeker missiles on Hatcheries and on Zerg Production Buildings (i.e., Roach Warren, Greater Spire, Ultra, Hydra Den/etc) getting rid of them all.
Barrage isn't so useful (since sometimes it'll just get like....10 seeker missiles on a zergling) so it is best just to go bit by bit. As you get more gas from killing hatcheries and zerg production facilities; go and make more ravens.
Your other teammates should concentrate on defending fusion core, surrounding the area (and a space for transport ship) with your production facilities, planetary fortress and one or two big bertha's with a few turrets and missile turrets.
By the time you decide to create transport, the 'Raven' player would have destroyed quite a few hatcheries and production facilities making the invasion and future waves 'simple'.
Of course, when the transport ship starts building you need your ravens back; and use their barrage skill whenever you come across a 'boss' monster.
This should make everything easy. The 'Raven' player really helps reduce the difficulty of this future waves.
All the best!